Uses of Class
model.map.Cell
Packages that use Cell
Package
Description
All entities in the game: the 4 Player subclasses and Goblin.
Core game control package containing GameManager, ZoneManager, GameState, and GameEventListener.
11x11 map structure comprising MapGrid, Cell, CellType, and MapLoader.
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Uses of Cell in model.entity
Methods in model.entity with parameters of type CellModifier and TypeMethodDescriptionbooleanArcher can move through TREE cells but cannot cross ROCK or RIVER cells.booleanChecks whether this character can move to the given cell.booleanReborn can walk on RIVER cells but cannot cross ROCK or TREE cells. -
Uses of Cell in model.game
Fields in model.game declared as CellModifier and TypeFieldDescriptionprivate CellGameManager.pendingGoblinCellThe goblin cell currently being fought (used to remove the goblin after the battle). -
Uses of Cell in model.map