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R
- RANDOM - Static variable in class model.item.TomeItem
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Shared random instance used to select which stat to boost.
- RANDOM - Static variable in class model.map.MapLoader
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Shared random instance for the shuffle bag and item type selection.
- REBORN - Enum constant in enum class model.entity.CharacterType
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Cleric with a 5-slot inventory.
- RebornPlayer - Class in model.entity
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Reborn — a support character with moderate HP and defense but the lowest attack.
- RebornPlayer() - Constructor for class model.entity.RebornPlayer
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Creates a Reborn with default stats.
- refreshMapFromModel(MapGrid) - Method in class application.BoardScene
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Re-renders the entire map from the model, used when the map changes.
- refreshStats() - Method in class application.GameController
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Updates the HP bars and inventories of both players on the BoardScene.
- remainingCooldown - Variable in class model.skill.Skill
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Turns remaining before the skill can be used again.
- renderFromModel(MapGrid) - Method in class application.BoardScene
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Re-renders the entire map from the given model, used when the map changes (item pickup, zone shrink).
- resetAttackPower() - Method in class model.entity.Entity
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Resets attack power to its base value, used when leaving a battle.
- resetDefense() - Method in class model.entity.Entity
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Resets defense to its base value, used when leaving a battle.
- resetFlags() - Method in class model.battle.BattleManager
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Resets submission flags for both sides after the turn ends.
- resolveTurn() - Method in class model.battle.BattleManager
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Resolves the turn — both sides act simultaneously.
- resultA - Variable in class model.battle.BattleResult
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Action result for entityA.
- resultB - Variable in class model.battle.BattleResult
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Action result for entityB.
- RIGHT_POS_X - Variable in class application.GameOverScene
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X position of the right (winner) box.
- RIGHT_POS_Y - Variable in class application.GameOverScene
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Y position of the right box.
- RIVER - Enum constant in enum class model.map.CellType
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River; not walkable (Reborn can cross).
- riverImg - Variable in class application.BoardScene
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Image for river tiles.
- ROCK - Enum constant in enum class model.map.CellType
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Rock; not walkable by any character.
- rootPane - Variable in class application.BattleScene
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Main layout.
- rootPane - Variable in class application.BoardScene
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Main layout.
- rootPane - Variable in class application.CharacterSelectScene
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Main layout.
- rootPane - Variable in class application.GameOverScene
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Main layout.
- roundText - Variable in class application.BoardScene
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Text displaying the current round.
- row - Variable in class model.entity.Player
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Row position on the map.
- row - Variable in class model.map.Cell
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Row of this cell.
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