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R

RANDOM - Static variable in class model.item.TomeItem
Shared random instance used to select which stat to boost.
RANDOM - Static variable in class model.map.MapLoader
Shared random instance for the shuffle bag and item type selection.
REBORN - Enum constant in enum class model.entity.CharacterType
Cleric with a 5-slot inventory.
RebornPlayer - Class in model.entity
Reborn — a support character with moderate HP and defense but the lowest attack.
RebornPlayer() - Constructor for class model.entity.RebornPlayer
Creates a Reborn with default stats.
refreshMapFromModel(MapGrid) - Method in class application.BoardScene
Re-renders the entire map from the model, used when the map changes.
refreshStats() - Method in class application.GameController
Updates the HP bars and inventories of both players on the BoardScene.
remainingCooldown - Variable in class model.skill.Skill
Turns remaining before the skill can be used again.
renderFromModel(MapGrid) - Method in class application.BoardScene
Re-renders the entire map from the given model, used when the map changes (item pickup, zone shrink).
resetAttackPower() - Method in class model.entity.Entity
Resets attack power to its base value, used when leaving a battle.
resetDefense() - Method in class model.entity.Entity
Resets defense to its base value, used when leaving a battle.
resetFlags() - Method in class model.battle.BattleManager
Resets submission flags for both sides after the turn ends.
resolveTurn() - Method in class model.battle.BattleManager
Resolves the turn — both sides act simultaneously.
resultA - Variable in class model.battle.BattleResult
Action result for entityA.
resultB - Variable in class model.battle.BattleResult
Action result for entityB.
RIGHT_POS_X - Variable in class application.GameOverScene
X position of the right (winner) box.
RIGHT_POS_Y - Variable in class application.GameOverScene
Y position of the right box.
RIVER - Enum constant in enum class model.map.CellType
River; not walkable (Reborn can cross).
riverImg - Variable in class application.BoardScene
Image for river tiles.
ROCK - Enum constant in enum class model.map.CellType
Rock; not walkable by any character.
rootPane - Variable in class application.BattleScene
Main layout.
rootPane - Variable in class application.BoardScene
Main layout.
rootPane - Variable in class application.CharacterSelectScene
Main layout.
rootPane - Variable in class application.GameOverScene
Main layout.
roundText - Variable in class application.BoardScene
Text displaying the current round.
row - Variable in class model.entity.Player
Row position on the map.
row - Variable in class model.map.Cell
Row of this cell.
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