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D

damageDealt - Variable in class model.battle.ActionResult
Total raw damage dealt to the target (before defense is applied).
decideAction(Entity) - Method in class model.entity.Goblin
AI decides what to do this turn.
decideAction(Entity) - Method in interface model.interfaces.AIControllable
Decides what action to take this turn.
defBonus - Variable in class model.item.DefenseItem
Defense bonus to apply.
DEFEND - Enum constant in enum class model.battle.BattleAction
Defend this turn.
defendBtn - Variable in class application.BattleScene
Defend button
defended - Variable in class model.battle.ActionResult
Whether the entity defended this turn.
defense - Variable in class model.entity.Entity
Current defense.
DEFENSE - Enum constant in enum class model.item.StatType
Defense.
DefenseItem - Class in model.item
Increases the user's defense.
DefenseItem(int) - Constructor for class model.item.DefenseItem
create DefenseItem
description - Variable in class model.battle.ActionResult
Text describing what happened this turn, shown in the UI.
dirImg(String, String) - Method in class application.BoardScene
Resolves the image path for a character based on class name and action.
disableAllActionButtons() - Method in class application.BattleScene
Hides all action buttons while an animation is playing.
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