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D
- damageDealt - Variable in class model.battle.ActionResult
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Total raw damage dealt to the target (before defense is applied).
- decideAction(Entity) - Method in class model.entity.Goblin
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AI decides what to do this turn.
- decideAction(Entity) - Method in interface model.interfaces.AIControllable
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Decides what action to take this turn.
- defBonus - Variable in class model.item.DefenseItem
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Defense bonus to apply.
- DEFEND - Enum constant in enum class model.battle.BattleAction
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Defend this turn.
- defendBtn - Variable in class application.BattleScene
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Defend button
- defended - Variable in class model.battle.ActionResult
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Whether the entity defended this turn.
- defense - Variable in class model.entity.Entity
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Current defense.
- DEFENSE - Enum constant in enum class model.item.StatType
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Defense.
- DefenseItem - Class in model.item
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Increases the user's defense.
- DefenseItem(int) - Constructor for class model.item.DefenseItem
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create DefenseItem
- description - Variable in class model.battle.ActionResult
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Text describing what happened this turn, shown in the UI.
- dirImg(String, String) - Method in class application.BoardScene
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Resolves the image path for a character based on class name and action.
- disableAllActionButtons() - Method in class application.BattleScene
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Hides all action buttons while an animation is playing.
All Classes and Interfaces|All Packages|Constant Field Values