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T

takeDamage(int) - Method in class model.entity.Entity
Takes damage after subtracting defense.
takeDamage(int) - Method in class model.entity.Goblin
Takes damage, halving it first if the Goblin is currently defending.
takeDamage(int) - Method in class model.entity.Player
Takes damage, halving it first if the player is currently defending.
tickCooldown() - Method in interface model.interfaces.Cooldownable
Decrements the cooldown by 1; called at the end of every turn.
tickCooldown() - Method in class model.skill.Skill
Decrements the cooldown by 1 after each turn; called automatically by BattleManager.
TILE_SIZE - Static variable in class application.BoardScene
Size of each tile on the map in pixels.
TomeItem - Class in model.item
Reward granted after defeating a Goblin; randomly boosts one of 3 stats for the winner.
TomeItem() - Constructor for class model.item.TomeItem
Creates a TomeItem and immediately randomly selects the stat to boost.
toType(String) - Method in class application.GameController
Converts a class name string to the corresponding CharacterType enum value.
TREE - Enum constant in enum class model.map.CellType
Tree; not walkable (Archer can cross).
treeImg - Variable in class application.BoardScene
Image for tree tiles.
turnIndicatorText - Variable in class application.BattleScene
Text indicating whose turn it is
turnText - Variable in class application.BoardScene
Text displaying the current turn.
type - Variable in class model.map.Cell
Type of this cell.
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