Index
All Classes and Interfaces|All Packages|Constant Field Values
E
- effect - Variable in class model.skill.Skill
-
Type of skill effect.
- endMapRound() - Method in class model.game.GameManager
-
Ends a map round: increments the round counter, checks for zone shrink, applies zone damage, and checks for deaths.
- Entity - Class in model.entity
-
Base class for all entities in the game.
- Entity() - Constructor for class model.entity.Entity
- ENTITY_SIZE - Static variable in class application.BoardScene
-
Size of player/goblin sprites in pixels.
- ENTITY_X_OFF - Static variable in class application.BoardScene
-
X offset to centre the sprite within a tile.
- ENTITY_Y_OFF - Static variable in class application.BoardScene
-
Y offset to centre the sprite within a tile.
- entityA - Variable in class model.battle.BattleManager
-
Entity on side A (Player 1 or the first to enter the battle).
- entityB - Variable in class model.battle.BattleManager
-
Entity on side B (Player 2 or the Goblin).
- entityPane - Variable in class application.BoardScene
-
Layer for placing player and goblin sprites on top of the grid.
- exitBtn - Variable in class application.GameOverScene
-
Button to exit the game.
All Classes and Interfaces|All Packages|Constant Field Values