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E

effect - Variable in class model.skill.Skill
Type of skill effect.
endMapRound() - Method in class model.game.GameManager
Ends a map round: increments the round counter, checks for zone shrink, applies zone damage, and checks for deaths.
Entity - Class in model.entity
Base class for all entities in the game.
Entity() - Constructor for class model.entity.Entity
 
ENTITY_SIZE - Static variable in class application.BoardScene
Size of player/goblin sprites in pixels.
ENTITY_X_OFF - Static variable in class application.BoardScene
X offset to centre the sprite within a tile.
ENTITY_Y_OFF - Static variable in class application.BoardScene
Y offset to centre the sprite within a tile.
entityA - Variable in class model.battle.BattleManager
Entity on side A (Player 1 or the first to enter the battle).
entityB - Variable in class model.battle.BattleManager
Entity on side B (Player 2 or the Goblin).
entityPane - Variable in class application.BoardScene
Layer for placing player and goblin sprites on top of the grid.
exitBtn - Variable in class application.GameOverScene
Button to exit the game.
A B C D E F G H I K L M N O P R S T U V W Z 
All Classes and Interfaces|All Packages|Constant Field Values