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H

handleBattleOver(BattleResult) - Method in class model.game.GameManager
Handles the outcome after a battle ends: removes the goblin from the map and distributes a tome or triggers game over.
heal(int) - Method in class model.entity.Entity
Restores HP by the specified amount, capped at maxHp.
HEAL_SELF - Enum constant in enum class model.skill.SkillEffect
Reborn Heal — restores 30 HP.
healAmount - Variable in class model.item.HealItem
Amount of HP to restore.
healingDone - Variable in class model.battle.ActionResult
HP restored during this turn.
HealItem - Class in model.item
Restores HP to the user by a specified amount, capped at maxHp.
HealItem(int) - Constructor for class model.item.HealItem
create HealItem
highlightSelectedCharacter(int) - Method in class application.CharacterSelectScene
Enlarges the highlighted character and dims the others, and updates the info box.
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