Index
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H
- handleBattleOver(BattleResult) - Method in class model.game.GameManager
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Handles the outcome after a battle ends: removes the goblin from the map and distributes a tome or triggers game over.
- heal(int) - Method in class model.entity.Entity
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Restores HP by the specified amount, capped at maxHp.
- HEAL_SELF - Enum constant in enum class model.skill.SkillEffect
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Reborn Heal — restores 30 HP.
- healAmount - Variable in class model.item.HealItem
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Amount of HP to restore.
- healingDone - Variable in class model.battle.ActionResult
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HP restored during this turn.
- HealItem - Class in model.item
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Restores HP to the user by a specified amount, capped at maxHp.
- HealItem(int) - Constructor for class model.item.HealItem
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create HealItem
- highlightSelectedCharacter(int) - Method in class application.CharacterSelectScene
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Enlarges the highlighted character and dims the others, and updates the info box.
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